Property files contain a collection of properties that define variables used in the game. These have a key (uint) and a value (of a few possible types).
- Key - Contains a reference to a TGI index or just an instance ID. Type and group values are mostly zero when the type is determined by the property id in-game.
- Transform - Transform matrix for positioning of 3d objects
- Bounding Box - Bounding box that defines the dimensions of an object
- Color - ARGB or RGB color values