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Property files contain a collection of properties that define variables used in the game. These have a key (uint) and a value (of a few possible types).

Property Types

  • Key - Contains a reference to a TGI index or just an instance ID. Type and group values are mostly zero when the type is determined by the property id in-game.
  • Integer
  • Float
  • Transform - Transform matrix for positioning of 3d objects
  • Bounding Box - Bounding box that defines the dimensions of an object
  • Color - ARGB or RGB color values

Last edited Jun 4, 2013 at 12:40 PM by oppie, version 2


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